v.2.73
- Fixed bugs in makeps3iso and its equivalent in Iris Manager.
- Removed download plugins from Iris Manager.[*]v2.55 aggiunto il supporto sperimentale alle partizioni NTFS in lettura/scrittura dal menù "Archive Manger", anche più partizioni vengono lette. E' possibile creare cartelle , rinominare, copiare ... installare pkg.[*]Attenzione però perchè è sperimentale,il drive và sempre verificato con il "chkdsk".[*]Servono 5-10 secondi perchè il drive venga riconosciuto.[*]Smontare sempre il drive prima di scollegarlo (come fareste anche su PC) dalle opzioni di "Archive Manager" o alla sua uscita.[*]Con il pulsante SELECT dentro "Archive manager" si accede alla funzione "Get file/folder Info" che dà maggiori informazioni sui file contenuti.[*] IMPORTANTE se aggiornate alla 2.55 con Iris già installato dovete riavviare la Ps3 dopo aver instalalto il pkg!
2.52:
- Añadido soporte CFW 4.50 desde la versión de manager de Evilnat.
- Añadida corrección error 80010009 para juegos FW 4.50
Lo nuevo en versión 2.51:
- Añadido soporte CFW 4.46 (from PS3Ita Manager v1.20. Thanks to Rancid-o and company )
NOTA: No ha sido testeado por mi e ignoro si se necesitan parches adicionales en Rogero 4.46 o si hay algún tipo de bug. Yo sigo en 4.40 MiralaTijera... así que probadlo y si hay problemas, ya veremos que se puede hacer
- Actualizados lenguajes Chino Simplificado/tradicional (Thanks Liqianyu) y añadido Portugués (from PS3Ita Manager v1.20)
- Añadido bloqueo de acceso a los menús de Opciones (SELECT y START) mediante control parental para evitar que los niños puedan acceder a dichas opciones: Si el control parental para los juegos está establecido entre 1 y 8 inclusive al pulsar dichos botones, mostrará un mensaje en su lugar.
v2.50j:
- Se ha arreglado un problema de las fechas que hacía que hoy se marcara como 32 de Mayo (no te quites el sayo! [+risas])
- Actualizados lenguajes Chino Simplificado/tradicional (Thanks Liqianyu)
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v2.50:
What’s New in version 2.50:
NOTE: From this version, I will be partially retired. Or put in another way: I will not be as active as before (only in case of “extreme” need I would work on it) and I hope that the inclusion of the new GUI other people are encouraged to continue to maintain and improve the program: I have done everything possible to provide all the tools and materials needed, but now it’s time to take a break and do other things and maybe others take over if they want to continue to implement things.
1) Added a separate loader and isolated application itself in principle from the LIBFS patched, but this could open other possibilities.
2) Added a status check of Network and warning messages in case of error, for FTP
3) New GUI format “slide icons” accessible “Global Options” (Global Options) -> “Change Current GUI” (Change Current GUI), with new colors with smooth gradient background.
New Controls:
DPAD LEFT / RIGHT: move one position to the left or right
L1/R1: Scroll up and jumping a number of positions within the icons
DPAD UP: Toggle between favorites / Games
DPAD DOWN: Changes to Games, managing change games as follows (shown in the screen below-center):
PS3 – PSX: Displays all the games in alphabetical order
PS3> PSX: Displays first PS3 games in alphabetical order and then PSX equally (ie, separating the groups and shows first PS3)
PSX> PS2: Sample first PSX games in alphabetical order and then the PS3 in the same way (ie, separating the groups and shows first PSX)
The settings are stored: note that it is not the same as pressing L3/R3
Favorites Mode
- They are still 12 and you can add / remove or exchange options positions from holding down L2 and then TRIANGLE
Information Display
Top – Left: Favorite Mode / Games (set current / number of total games)
Top – Center: Game Title
Top – Right: Devices connected. In Yellow which contains the current game
Bottom – Left: In the inset shows the configuration of the games, if you need a BR disc, Direct Boot with an arrow, BD Emu or LIBFS. Below, date / time of the system.
Down – Center: management mode icons as described above.
Bottom-Right: active FTP Server icon, temperature data, etc.
Reloading Icons
12 remains the maximum although the slider samples from 5 to 7, depending on the width of these (covers in multiMAN format, fit 7). Reload is improved by assigning icons in priority first from hdd0, then from USB and finally from BDVD in background.
The system has been designed considering the speed and agility when you’re searching for a game.
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v2.45:
1) Added German as a language (thanks toto67)
2) New update Simplified and Traditional Chinese (thanks Liqianyu)
3) Fixed a bug that disallowed games bigfile external USB disk to internal (in cache). We have included a small correction for those games that do not have more than one cached bigfile. Also added warning if it comes to launching the game with BD Emu ON (exite cache inconsistency between games and BD Emu)
4) Added a number of improvements to the FTP server: now warns if you exit the application (attention, if it comes with PS button will not tell) and FTP is conducting a delete function, reading, writing... covering up to 10 seconds from the operation.
It is also equipped with some error messages for that function fails if the network is not started or misconfigured occasional change.
5) Added a new thread manager to perform background tasks, such as icons recharge, now is not done at once, if not staggered. With this, the program gains agility when changing pages.
6) Some users have notified me that REX Rebug 4.21.2 CFW does not work when you press the PS event, so I've gone back to the old method for this firmware.
To mount with Disc-Less need without plugging a device to force an event right in the process that should receive. For that it is necessary to know the Event ID before hand but users are reporting to me and that I do not know the ID or using one that others do not work (in 4.21.2 using an ID that I found)
For this reason it would be desirable to send me the Event ID generated when you plug a USB device for each firmware to know them.
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v2.42:
Fixed crash when detecting between CFW 4.40 and CFW 4.41
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v2.41:
1) Italian language update (thanks to AlexanderPs3Mod)
2) Added Simplified and Traditional Chinese languages support (thanks Liqianyu)
3) Added syscall 879 emulation (Bd Media ID) for DiscLess Payload
4) Improved discless mode in 3.55, 4.21 and 4.30 CEX CFW. With a USB device, it mounts on exit; without USB device, use the "PS" in Iris Manager to display the disc. If your CFW requires mounting a USB device for disc-less, remember that pressing START (Global Options) and then SELECT display and record the generated Event ID.
5) Added fixed DEX and CFW 4.41 payloads, corresponding to patches from PS3 ITA Fan Control Manager (thanks to Zz_SACRO_zZ , Rancid- o for contributing and greetings to the rest of the PS3ITA Team for initiating a project based in Iris Manager)
6) Also added the method to fix Error 0x80010009 in CFWs sharing the same keys (from 4.21 to 4.41) when a executable is greater than that of CFW. In this case, I made a custom implementation code from ITA PS3 Team:
The games and updates are patched to use "Check Files" option (Test Game) that in my opinion, is the right choice for this
Instead of using fixed offsets to read the version, its taken from the SELF / SPRX header offset to prevent a possible change in position of the data (which would leave the executable unusable) and simplify the routine, which will serve to all executables.
Instead of patching to version 3.41 which can lead to confusion and perhaps create problems in the future, we patching the same version of the detected CFW. This way, it always informs a compatible version with the same keys.
It manages all file errors that may occur.
7) Using Sandungas suggestion, it uses / dev_hdd0/GAMES/covers and / dev_hdd0/GAMEZ/covers as potential places to find cover art to avoid duplication of data between Iris and Multiman. Iris will not look for covers on external drives because the process will be slow and complicated and we can all easily copy (using the File Manager) content to the internal disk.
Media ID on BD
In anticipation of a possible check BD Media ID (Export 0xEF666B52 in liblv2 and syscall 879) has been carried out for inclusion in the payload Disc emulate Less.
To get it you need to be in "With BDVD Controller" (With BDVD Controller) and insert the disk after running Iris Manager. Failure to do so, the syscall return Error 0x80010005 and it will not be possible to obtain the ID. Press SELECT on the disc icon, we see in the options "BD ID: XX XX ..." in blue because it is a Bluray disc and yellow when it comes to a game on the hard drive to recover the information.
My original disk MGS4 seems to not have BD Media ID and returns all data to 0 and error 0x80010006: This will be the default mode of operation of the emulation, then possibly some old games lack it.
When you insert a disc, you create a file in / dev_hdd0/game/IMANAGER4/config containing the ID and extension. Did. For example, for Kill 00081.did BCES-Zone 2, which is used as temporary store ID.
Later when launching the game dede hard disk (internal or external), or entering their options with SELECT, Disc-Less mode that ID is taken and stored in the file BDMEDIA_ID in your root directory (for example, in my If, on / dev_hdd0/GAMES/Killzone2/BDMEDIA_ID) and stored by the syscall function 7 in the payload 40 to be used from the syscall 879.
In short: if the BD Media ID is 16 bytes to 0, it will return the ID and error 0x80010006. If by syscall 40 keep an ID function 7 average, returned the ID without error.
Thus, if a game is to check if it is running from the original disk using that facility, will give you the correct ID and avoid problems.
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2.40:
) Updated Italian language (thanks AcidBuRn1)
2) Fixed error in the definition of a variable in the FTP which made the console will turn off when not using the remote, but was transferring files
3) Further improvement for PSX emulator that eliminates the need to modify usleep () changing it to a method that allows syscalls redial as often as desired [chulito] (So we can make calls step that conflicted loop by entering the syscall to change the turning point)
4) Added in the menu "Tools" tool "Fan & USB Wakeup Control".
- Allows control of satellite payload temperatures, System Manager (sm.self) in Miralatijera 4.40 CFW + Core 3.3.0, by the SYSCON or speed set by the user (option "By User and speed in" User / Shutdown Speed " .
- Displays real time information of the temperatures, fan speed mode and current.
- Allows you to set the behavior of the Payload / S. Manager adjusting speed / temperature to suit the user and reset defaults and remember the values set ("Set Settings" and record the values fixed)
- From System Manager (sm.self) to set a time (or disable) in steps of 10 seconds for the utility writes a file on the USB device in use and avoid "sleep" for lack of activity
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2.36:
Fixed an issue that occurs when copying files, because the bookstore Tiny3D forms a polygon packet too long hanging GPU console from TTF.
Fixed color interposing (background color) with another texture (TTF character colored) so that breaks the list, forcing shader change (as happened with the old printing routines characters)
PS: Yes, it is a rare problem that copying files , pete la GPU XD
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v2.35:
What’s new on Iris Manager 2.35
-Ported all console presentation to support UTF8 instead of ANSI
- Added improvements to “Archive Manager”: ability to edit LV2, RAM, select a piece of code, copy it (max 1MB), paste it on other place(file/memory), use it to find matches (max 512 bytes) or create a new file with that content.
- Added procedure Write HTAB (thanks to Miralatijera for the assembly code) to make LV2 executable and other stuff [+ laughs]
- Added Disc-less mode that runs games from a simulated disc in XMB, using BD EMU, patched explore_plugin and patched libfs, has successfully launched all the games I’ve tried, without addressing /APP_HOME in CFW 4.40 Miralatijera .
This mode doesn’t work for those who have a broken BD-Drive or don’t have a working lector
Requirements:
- Modules explore_plugin and libfs must be patched.
- A USB flash drive, memory card or USB storage device connected (recommended method)
- On Iris Manager, press START to “Global Options”, go to “Tools” and select where it says ” With/Without BDVD Controller” the “Disc – Less payload” option.
- Restart Iris Manager and select a game: to have a better compatibility, use BD EMU with patched libfs.sprx or patched explore_plugin.sprx.
Virtual mounting system
There are three ways to get the disc mounted:
- On Iris Manager or XMB, insert a USB flash drive, USB storage device, or memory card, and then launch the game.
- Before to run Iris Manager, insert a USB flash drive, USB storage device or memory card, then run Iris Manager, select a game and the disc will be mounted on XMB automatically.
- Without a USB device or memory card: Run Iris Manager, select a game and on XMB, run another application, such as “Homelaunc1″, that get in and get out quickly. With that, the game will be mounted on XMB.
Notes:
This has been tested in CFW 4.40 Miralatijera: in theory, It should work on other CFW, since the code was created considering the portability (ability to locate the code on any place and re-define the necessary calls).
Notice again that there is no support for those who have a broken BD-Drive or simply do not have a working lector. (I’m really sorry, but I have no technical resources to find out what’s wrong and it’s an achievement that I have made this in that way [+ laughs])
Obviously, this is a full disc-less mode: you can’t pretend to insert a real disc with the syscalls simulating another, so you must restart the PS3. It’s compatible with the PSX ISOS from Iris Manager.
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v2.25B:
- Fixed offset in the payload strcpy lv2 MLT 4.40 (major bug)
- Patcher explore_plugin modified to show disc icon and MLT 4.40 error while patching which includes Miralatijera
v2.22:
- aggiunto supporto Miralatijera 4.40
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New for Version 2.21:
Miralatijera adds payload for 4.30 DEX
Modified the patched explore_plugin tool to show the BR disk icon and the word “game” in the XMB instead of “/app_home/PS3_GAME” (from a functional point of view should not change anything: it is only to distinguish when used one way or another)
What is Iris Manager?
IrisManager is a port of HermesManager based on PSLIGHT, Tiny3D, PS3Soundlib and OpenPS3FTP, is a completly legal open code manager Made with Homebrew tools.
Supports the custom firmware:
3.41 (Hermes)
3.55 (Kmeaw)
4.21 & 4.30 CEX (with LV1 access, like Rogero or Rebug)
4.31 CFW
4.21 DEX
4.30 DEX
2.20:
New: In Version 2.20
- New payload v8 syscall eliminating the syscall 36 and used instead to 8 redirections. The syscall 8 works in a hidden in applications, thus respecting the other use that gives the syscall 8 in certain firmwares (LV1 Peek)
- Added Multiman method for disc-less from / APP_HOME (thanks for commenting DeanK how it works). This increases the compatibility.
- Added patched explore_plugin.sprx method to launch the games from road / dev_bdvd when selecting / app_home/PS3_GAME. This method connects when “No Controller BDVD” and requires that each CFW patched module (see explore_plugin_notes.txt within patch_tools_libfs_exploreplugin.rar). Grid is a game thus far.
- Fixed all (fucking) problems and other productions, as authentication based disks using CFW 3.41, 3.55, 4.21 and 4.31 (yes, I’ve been to them all)
- Now HDD0 mounts are safer, both for the method how it can be accessed only “/ dev_bdvd” in reading.
- Added ability to restart by pressing TRIANGLE on the main screen
- Iris Manager now works in two ways, thinking about those who have BDVD operational unit and the voiceless.
- New homelaunc1 (must install because the former will not work)
This is a summary of the disk operating modes:
Available options:
Requires Disco:
- With controller, disk not only asks “Yes” if no blocking routes / APP_HOME. This may prevent it from interfering with games.
- No Controller: obviously hard but never require it to “No” will be provided / APP_HOME (some games with trophies bug report, if this option is set to no). For riding HDD0 is protected.
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2.16:
NOTE: This is an evaluation version: if it does not work, let me know and tell me which version of CFW you are using and at what point is failing
New payload v8 that deletes syscall 36 and use syscall 8 in its place for the redirections.
Added Multiman method for disc-less from /app_home (thanks to DeanK for commenting how it works). This increases the compatibility.
Everything is working fine so far (FTP, PS1, PS3, COPY/DELETE etc).
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2.15:
Iris Manager v2.15
- Fixed problem of authentication in PS3 discs when copying: if a problem occurs, the disc is ejected and auto load again, but has added a check for that to happen as little as possible or simply not happen.
- Added SQUARE button to eject / load disk.
- Now the disc into the tray stops after two minutes of inactivity approximate.
- Added L3/R3 to change category of games. Now, L2/R2 buttons don’t have any function.
- Added libnet with syscall and jjolano FTP v2.3 (there is a version 3.0 with improvements, but I do not have the source code (If you know where to obtain it, let me know). The 2.3 is the one on github)
- Added new system font with Japanese characters (and Western) to display the title of the game (you can’t add Japanese language on Iris with this method: it’s just for game titles)
- Some tweaks on psx_payload
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2.11:
Fixed problem with usleep in PSX emulator
Fixed problems with truncated UTF8 strings
Fixed a problem when exiting the application after using the keyboard osk (?)
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2.00:
- Portado todo el proyecto a PSL1GHT v2 (de ahí el salto de versión)
- Añadidos los idiomas dentro de Iris Manager: pulsa START, vete a Tools (Herramientas) y en la segunda opción veraás “Pitinglis”. Pues dale con X hasta que “hable” cristiano [+risas]
Hay una opción “Custom (from file)” para añadir otras lenguas, como el Catalán u otras particulares de nuestra tierra. No la he incluido dentro por que si culo veo, culo quiero y va a empezar todo el mundo a pedir su idioma, y yo no puedo ocuparme de todo eso cuando añada cosas nuevas!. Aun así, enviadme las traducciones por si me da por incluirlas dentro y para que otra gente las pueda usar, sobre todo
- Ahora no se verifica la versión del language.ini. Es decir, si el language tiene la entrada que necesita Iris, la toma y si no, la ignora y usa la que tiene por defecto (esto se debería haber hecho así hace mucho [+risas] )
- Se ha arreglado el problema de que el FTP no truncaba los ficheros.
- Se ha arreglado el problema de que Iris daba error al abrir mas de dos ficheros en las transferencias asíncronas. Se ha arreglado el problema de permisos de directorios y ficheros al borrarlos.
- Anadida una opción nueva en “Tools” para los que tenéis la controladora rota, que podáis lanzar los juegos de PSX en ISO y además, se ignora en lo posible todo lo que va hacia BDVD y se hace el montaje que me pidió Miralatijera para poder lanzar los juegos desde app_home (básicamente, es lo mismo que hacía para montar hdd0 sobre bdvd usando la opción BD Emu, solo que ahora se hace siempre y además se añade que monta /dev_usb00x sobre /dev_bdvd). De momento es todo experimental asi que tened paciencia hasta que Miralatijera de con la tecla, ahora más fácil que le proporciono apoyo por software y le proporciono herramientas y los fuentes para compilar XD
- Esto no le gustará a Miralatijera [+risas] : al lanzar PSX, se elimina “la discoteca” o “el semáforo”. Esto es así, por que en PSX debemos observar el led verde a la hora de cambiar de disco. En el resto de modos, se lo respeto, eso si [jaja]
PD: Por cierto, se me ha olvidado mencionar que he traducido muchas cosillas… aun quedan cosas por traducir, pero vamos, es un inglés de andar por casa y son cosas que no se usan todo el raro o mensajes de error.
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1.60b4:
Further improvement in ps1_emu emulation. Now games like Vagrant Story or Resident Evil ps1_netemu works, by creating the necessary flight data from 0×930 in the sector. Also fixed some errors in the payload.
- Added payload_storage mode to allow 3 to launch the disc ISO PSX Cheats with disks in the drive (s simple, plug in a flash drive, run with cheats and at the right time, eject unplugging the pendrive [+ laughs]. That enough in Xploder 4, at least (if necessary, you have to eject the disc and put it back: from the moment you unplug the pendrive disables the payload and the hard work normally base))
- Fixed some bugs, such as the copying of files when the USB drive is almost full.
- All payloads modified to add a flag detection. This serves to reset the console that you can, for example, if you used Multiman and syscall 8 is inactive.
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1.60b3:
Improved the emulation of ps1_emu. Fixed some bugs and added security improvements. No more annoying cuts in the sound.
Fixed the issue with the bad format of the Internal_MC. (There was a 0×0a instead of a 0xa0).
Added the ability to create a formatted Interna_MC (Video/Others)
Added the abiity to execute ps1_emu.self and ps1_netemu.self from Iris directory (copying a resigned ps1_emu.self into /dev_hdd0/game/IMANAGER4 it is possible to use the emulator from a version higher than the current firmware, and they can be patched or not).
Continue to test, in particular, I'm interested in reports regarding the problem of that black screen when you start the emulator (I got to check to see if the area where LV2 installed is clean, but it could be the instruction cache, therefore I have increased the number of cycles of the routine copying ) Greetings
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1.60b2:
What’s new:
- Added PSX emulation syscall level: it is no longer necessary to patch the emulators and versions can delete “patched”
- Works with ps1_netemu. Moreover, it is my choice RECOMMENDED smoother and games will I have to go wrong with ps1_emu, here are perfect
- Files are needed. Cue with the same name as the. Bin. Img, etc, to describe the audio tracks. If it contains only the binary data, Iris Manager generates its corresponding TOC. psx_storage default also generates a TOC enough for this type of game. As I can complete wakefulness psx_storage operation.
- Ability to load an external ROM to allow access to the transmission Memory Card (getting into a file dev_hdd0/game/IMANAGER4 ps1_rom.bin).
- If you press CIRCLE + EQUIS with external ROM enabled, runs ejected disc so you can access the PSX MC Manager without having to disconnect the USB device. Unplugging / replugging once, the disc will be mounted and run.
More details IMPORTANT iso.txt psx 1.60, within the file. Rar
regards
Segnalibri