// FB Alpha v0.2.97.28 --- Main Config File
// Don't edit this file manually unless you know what you're doing
// FB Alpha will restore default settings when this file is deleted
// The application version this file was saved from
nIniVersion 0x029728
// --- emulation --------------------------------------------------------------
// If non-zero, use A68K for MC68000 emulation
bBurnUseASMCPUEmulation 0
// --- Video ------------------------------------------------------------------
// (Horizontal Oriented) The display mode to use for fullscreen
nVidHorWidth 640
nVidHorHeight 480
// (Horizontal Oriented) If non-zero, use the same fullscreen resolution as the original arcade game
bVidArcaderesHor 0
// (Horizontal Oriented) The preset resolutions appearing in the menu
VidPreset[0].nWidth 400
VidPreset[0].nHeight 300
VidPreset[1].nWidth 640
VidPreset[1].nHeight 480
VidPreset[2].nWidth 1024
VidPreset[2].nHeight 768
VidPreset[3].nWidth 1280
VidPreset[3].nHeight 960
// (Horizontal Oriented) Full-screen size (0 = use display mode variables)
nScreenSizeHor 0
// (Vertical Oriented) The display mode to use for fullscreen
nVidVerWidth 640
nVidVerHeight 480
// (Vertical Oriented) If non-zero, use the same fullscreen resolution as the original arcade game
bVidArcaderesVer 0
// (Vertical Oriented) The preset resolutions appearing in the menu
VidPresetVer[0].nWidth 400
VidPresetVer[0].nHeight 300
VidPresetVer[1].nWidth 640
VidPresetVer[1].nHeight 480
VidPresetVer[2].nWidth 1024
VidPresetVer[2].nHeight 768
VidPresetVer[3].nWidth 1280
VidPresetVer[3].nHeight 960
// (Vertical Oriented) Full-screen size (0 = use display mode variables)
nScreenSizeVer 0
// Full-screen bit depth
nVidDepth 16
// Specify the refresh rate, 0 = default (changing this will not work with many video cards)
nVidRefresh 0
// If non-zero, do not rotate the graphics for vertical games
nVidRotationAdjust 0
// Initial window size (0 = autosize)
nWindowSize 0
// Window position
nWindowPosX -1
nWindowPosY -1
// If non-zero, perform gamma correction
bDoGamma 0
// If non-zero, use the video hardware to correct gamma
bVidUseHardwareGamma 1
// If non-zero, don't fall back on software gamma correction
bHardwareGammaOnly 1
// Gamma to correct with
nGamma 1.250000
// If non-zero, auto-switch to fullscreen after loading game
bVidAutoSwitchFull 0
// If non-zero, allow stretching of the image to any size
bVidFullStretch 0
// If non-zero, stretch the image to the largest size preserving aspect ratio
bVidCorrectAspect 1
// If non-zero, try to use a triple buffer in fullscreen
bVidTripleBuffer 0
// If non-zero, try to synchronise blits with the display
bVidVSync 0
// If non-zero, try to enable custom DWM parameters on Windows 7, this fixes frame stuttering problems.
nVidTransferMethod -1
// If non-zero, draw scanlines to simulate a low-res monitor
bVidScanlines 0
// Maximum scanline intensity
nVidScanIntensity 12566463
// If non-zero, rotate scanlines and RGB effects for rotated games
bVidScanRotate 1
// The selected blitter module
nVidSelect 0
// Options for the blitter modules
nVidBlitterOpt[0] 0
nVidBlitterOpt[1] 0.000000
nVidBlitterOpt[2] 0
nVidBlitterOpt[3] 0
nVidBlitterOpt[4] 0
// The aspect ratio of the monitor
nVidScrnAspectX 16
nVidScrnAspectY 9
// If non-zero, force all games to use a 60Hz refresh rate
bForce60Hz 0
// If non-zero, skip frames when needed to keep the emulation running at full speed
bAlwaysDrawFrames 0
// --- DirectDraw blitter module settings -------------------------------------
// If non-zero, draw scanlines at 50% intensity
bVidScanHalf 1
// If non-zero, force flipping for games that need it
bVidForceFlip 0
// --- Direct3D 7 blitter module settings -------------------------------------
// If non-zero, use bi-linear filtering to display the image
bVidBilinear 1
// If non-zero, simulate slow phosphors (feedback)
bVidScanDelay 0
// If non-zero, use bi-linear filtering for the scanlines
bVidScanBilinear 1
// Feedback amount for slow phosphor simulation
nVidFeedbackIntensity 64
// Oversaturation amount for slow phosphor simulation
nVidFeedbackOverSaturation 0
// Angle at wich the emulated screen is tilted (in radians)
fVidScreenAngle 0.174533
// Angle of the sphere segment used for the 3D screen (in radians)
fVidScreenCurvature 0.698132
// If non-zero, force 16 bit emulation even in 32-bit screenmodes
bVidForce16bit 1
// --- DirectX Graphics 9 blitter module settings -----------------------------
// The filter parameters for the cubic filter
dVidCubicB 0.000000
dVidCubicC 0.500000
// --- DirectX Graphics 9 Alt blitter module settings -------------------------
// If non-zero, use bi-linear filtering to display the image
bVidDX9Bilinear 1
// If non-zero, use hardware vertex to display the image
bVidHardwareVertex 0
// If non-zero, use motion blur to display the image
bVidMotionBlur 0
// --- Sound ------------------------------------------------------------------
// The selected audio plugin
nAudSelect 0
// Number of frames in sound buffer (= sound lag)
nAudSegCount 6
// The order of PCM/ADPCM interpolation
nInterpolation 1
// The order of FM interpolation
nFMInterpolation 0
// --- DirectSound plugin settings --------------------------------------------
// Sample rate
nAudSampleRate[0] 22050
// DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter
nAudDSPModule[0] 0
// --- XAudio2 plugin settings ------------------------------------------------
// Sample rate
nAudSampleRate[1] 22050
// DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter, 2 = reverb
nAudDSPModule[1] 0
// --- UI ---------------------------------------------------------------------
// If non-zero, load and save all ram (the state)
bDrvSaveAll 0
// The thread priority for the application. Do *NOT* edit this manually
nAppThreadPriority 0
// If non-zero, process keyboard input even when the application loses focus
bAlwaysProcessKeyboardInput 0
// If non-zero, pause when the application loses focus
bAutoPause 0
// If non-zero, save the inputs for each game
bSaveInputs 1
// --- CD emulation -----------------------------------------------------------
// The selected CD emulation module
nCDEmuSelect 0
// The path to the CD image to use (.cue or .iso)
CDEmuImage
// --- Load Game Dialogs ------------------------------------------------------
// Load game dialog options
nLoadMenuShowX 0
// Load game dialog board type filter options
nLoadMenuBoardTypeFilter 0
// Load game dialog genre filter options
nLoadMenuGenreFilter 0
// Load game dialog family filter options
nLoadMenuFamilyFilter 0
// The paths to search for rom zips (include trailing backslash)
szAppRomPaths[0]
szAppRomPaths[1]
szAppRomPaths[2]
szAppRomPaths[3]
szAppRomPaths[4]
szAppRomPaths[5]
szAppRomPaths[6]
szAppRomPaths[7]
szAppRomPaths[8]
szAppRomPaths[9]
szAppRomPaths[10]
szAppRomPaths[11]
szAppRomPaths[12]
szAppRomPaths[13]
szAppRomPaths[14]
szAppRomPaths[15]
szAppRomPaths[16]
szAppRomPaths[17]
szAppRomPaths[18]
szAppRomPaths[19] game:\roms\
// The path to search for Neo Geo CDZ isos
szNeoCDGamesDir GAME:\ROMs\neocdz\
// The paths to search for support files (include trailing backslash)
szAppPreviewsPath GAME:\previews\
szAppTitlesPath GAME:\titles\
szAppCheatsPath GAME:\cheats\
szAppHiscorePath GAME:\scores\
szAppSamplesPath GAME:\samples\
szAppIpsPath GAME:\ips\
szNeoCDCoverDir GAME:\previews\neocdz\
// The cartridges to use for emulation of an MVS system
nBurnDrvSelect[0] (null)
nBurnDrvSelect[1] (null)
nBurnDrvSelect[2] (null)
nBurnDrvSelect[3] (null)
nBurnDrvSelect[4] (null)
nBurnDrvSelect[5] (null)
// Neo Geo CD Load Game Dialog options
bNeoCDListScanSub 0
bNeoCDListScanOnlyISO 0
// --- miscellaneous ---------------------------------------------------------
// If non-zero, enable high score saving support.
EnableHiscores 0
// The language index to use for the IPS Patch Manager dialog.
nIpsSelectedLanguage 0
// Previous games list.
szPrevGames[0]
szPrevGames[1]
szPrevGames[2]
szPrevGames[3]
szPrevGames[4]
szPrevGames[5]
szPrevGames[6]
szPrevGames[7]
szPrevGames[8]
szPrevGames[9]
// Player default controls, number is the index of the configuration in the input dialog
nPlayerDefaultControls[0] 0
szPlayerDefaultIni[0]
nPlayerDefaultControls[1] 1
szPlayerDefaultIni[1]
nPlayerDefaultControls[2] 2
szPlayerDefaultIni[2]
nPlayerDefaultControls[3] 3
szPlayerDefaultIni[3]
// --- Xbox 360 specific settings -----------------------------
// The selected shader
selectedShader GAME:\Shaders\Default.fx
// Video Path for previews. Files must be in wmv/xmv format (Include Trailing Slash)
szVideoPreviewPath GAME:\videos\
// Arcade Joystick enabled
ArcadeJoystick 0
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