cosa il boxzii o il firmware di c4eva???
cosa il boxzii o il firmware di c4eva???
ixtreme 3.0
[EMAIL="obcj@libero.it"][/EMAIL][URL="http://obcj@libero.it"][/URL]
io per ora in alternativa al rgh uso il boxzii e devo dire mi trovo bene.... solo che non capisco come mai il boxzii non da errore e invece la stessa immagine masterizzata non va.... boh mistero
rgh sta per? sorry la doamnda niubbissima.
come non chiesto mi
sono risosto da solo^^
Ultima modifica di Mel; 24-11-11 alle 11: 49
News da C4eva , LT+ 3.0 verrà rilasciato dopo il 6 Dicembre data di uscita della nuova dash 2.0.14696 versione definitiva.Nota dolente sarà la non retro-compatibilità di tutti i titoli AP2.5 e XDG3 backuppati fino ad ora con LT+ 3.0.Quindi re-dump ,re-burn,e patch con il nuovo ABGX360,per i vecchi titoli XDG2 senza AP2.5 nessun problema.
Fonte C4eva Speaks!
iXtreme LT+ v3.0 to be Released After December 6
PC: Intel Core i7 980X 4.8 GHz - Asus Rampage III Extreme - 12 GB Corsair Dominator GT 2000 Mhz - 2 ZOTAC Geforce GTX 480 SLI Amp. Ed. - HD OCZ Vertex 3 240 GB- Win 7 64
Microsoft: XBOX360 Slim 4 GB HD 320 GB RGH Dual Nand Frozen Black Edition Mod - XBOX360 Slim RGH 320 GB Black and Red Mod. - XBOX360 Slim 4GB HD250 GB Xk3y Clear Case Mod
Nintendo: Wii White 4.3 Soft Mod + Hd 600 GB USB - DSi XL With DSOne Card - Wii-U 32G Black Edition + vWii Mod
Sony: Playstation 3 Slim M 12G + HD 500G
allego originale:
iXtreme LT+ v3.0 to be Released After December 6
Posted on 2011-11-25 by admin | Translate
C4eva shared with us in private today some further details about the upcoming iXtreme LT+ v3.0, which is now targetted for release sometime after December 6, 2011. Earlier this week, Microsoft’s Major Nelson announced December 6 as the official release date for the final version of its Fall 2011 Dashboard Update. Scheduling LT+ v3.0 for release after this date will allow c4eva and the team a chance to analyze the final update so as to ensure no additional changes to v3.0 are necessary.
With the new iXtreme LT+ v3.0, original game discs will need to be analyzed by Xbox Backup Creator in order to gain disc topology data. This data replaces the need for AP2.5/dae.bin data and enables any AP2.5 challenge to be answered correctly. C4eva noted that the topology data method is very efficient — using only 24kB of space — and extremely accurate. Due to differences between them, each game will require its own individual set of topology data. A risk of backups being detected poses itself if the same topology data is used between two different titles. This risk is mitigated by using abgx360 to make certain that the backup contains the appropriate topology data.
Backups will remain the same layout, but will either need to have the topology data inserted by the new abgx360, or be re-dumped with the new Xbox Backup Creator. C4eva reconfirmed that all current AP2.5-active XGD2 and XGD3 backups with old AP25 replay data are not backward-compatible with iXtreme LT+ v3.0 and will indeed need to be patched or re-dumped and re-burned. Non-AP2.5 titles, however, will remain unchanged and do not require re-burning.
secondo me se ne parla a gennaio...
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